It's generally a good idea to visit the closest location you can that has the most items, and that you can completely clear out so as to minimize backtracking.Ī key difference between this run and most other runs is that you may not find Charge Beam until very late in the game, or it may not be in a location you can check without a significant time loss. Much of the routing decision-making process boils down to where you are and what you have access to at any given time. Therefore, one change is made in most or all Major-minor (M/m) rando software: the Energy Tank (Hi-Jump Boots) location is considered minor, and the Super Missile (Wrecked Ship East) location is considered major.ĭue to the random nature of the item placement, there is no one optimal route. Wrecked Ship would have very few such items and Upper Norfair would be stacked with them. ![]() Major items are all 14 Energy Tanks, all four Reserve Tanks, and all unique items. Minor changes to the game can be can be found on the randomizer information page. Neither Speed Booster nor Screw Attack can be at either of the first two major item locations. ![]()
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